Start with what succeeded
Describe the character's attempt and the action it belongs to. That context gives the extra benefit a clear reason to exist.
Rules & resolution
An exceptional result.
A useful advantage.
A challenge still worth pursuing.

Reward the exceptional roll
An exceptional result can change the scene without taking over the adventure. Choose a benefit that follows from what succeeded and leaves the next challenge ready to play.
Describe the character's attempt and the action it belongs to. That context gives the extra benefit a clear reason to exist.
The result can help a great deal while still leaving choices, uncertainty and future challenges for the group.

Meaningful extra benefits
A discovery, saved time or helpful reaction can each make a success feel special. Choose the kind of extra benefit that fits what the character achieved.
Who notices and what happens next help connect that benefit to the people and places in your campaign.
What the success can add
Use the suggestions as preparation and decide which details fit your table.
Give the character a detail that matters because of how well the action went. Use it to inform the next decision.
Let the success create breathing room, an earlier arrival or a quicker way through part of the task.
Consider an advantageous place or situation that grows naturally from the successful action.
A useful resource can reward the moment without becoming an unrelated treasure hoard.
Decide who notices and how their response creates a useful opening for the character or group.
Let the exceptional result help with another part of the task while the larger challenge remains.
Add a meaningful find or an unexpected detail that fits the action and the scene.
Consider recognition that follows from the deed. You decide how the people in your campaign respond.
Give the success a possible advantage for later preparation, conversation or another related attempt.
Choose a magnitude from small to legendary or leave it to chance. Match the benefit's reach and visibility to the stakes.

From attempt to advantage
Describe the attempt, choose its action type and magnitude, then decide whether to prepare an effect for the real roll or use it now.
Deep choices add the kind of benefit, who rolled, things to avoid and private context. Keep any rules suggestion separate from the narrative.
Quick and Deep
You choose how much detail to bring to the preparation.
Begin with the attempted action, magnitude and timing. Use the proposed extra result as a starting point for the scene.
Choose the kind of benefit, identify who rolled and add limits or private context that matter to this attempt.
A small edge and a legendary achievement have different reach. Match the scale to the action and the stakes.
Adapt the suggestions to your campaign and check what you intend to share. Your judgement and your table's rules remain in charge.

An advantage with boundaries
A successful action can open a path, reveal a useful detail or leave an opportunity for later. That advantage does not need to solve the wider problem.
Consider what bounds the result and who notices it. You decide how those suggestions affect the group's next choices.
Keep the table in control
The generator offers material to consider; you decide what happens in play.
Reward the exceptional roll without wish fulfilment or solving the whole adventure. Keep the benefit grounded in what succeeded.
If you request a mechanical suggestion, consider it alongside the system you are using. It does not replace that system's rules.
Preparing an effect does not replace the dice. Use the actual result at the table to decide when the preparation applies.
This generator does not start or alter Combat PRO combat or turn a single roll into an automatic victory.
Keep your preparation connected
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Find your VISINVOKE products in one Windows desktop workspace.

Explore the separate product for combat hit and fumble results.
Product artwork illustrates the subject, not application screens.
Questions and answers
Scope, preparation and account access at a glance.
It creates an extra benefit that grows from an exceptional successful action, with who notices, what bounds the result and a possible future advantage.
No. The approved product information keeps each benefit believable and bounded. The result creates an edge, not wish fulfilment or an automatic victory.
Quick starts with the attempt, action type, magnitude and roll timing. Deep adds the kind of benefit, who rolled, things to avoid, private context and the choice of an optional rules suggestion.
Yes. You can keep the extra benefit narrative or request a clearly separate mechanical suggestion. Your table's rules decide whether and how to apply that suggestion.
No. Use the real roll and your table's rules. The generator does not start or change combat, and one result does not turn into an automatic victory.
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Continue in VISINVOKE
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